Scott Howard
These are the personal musings of Scott Howard, Producer / Designer / Gamer

Over the last 15 years in the games industry I have worked on console, mobile, social and free to play games enjoying the nuance and challenges each of these brings. 
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Black and White Mayhem

Ok, so this is not the most amazing game ever made and clearly the art direction is similar to Limbo, which if you have not played yet, you are really missing out, but I have to say this little gem is loads of fun and has a great sense of humor. Complete at least one mission and actually read the mission summary - Freaking hilarious. 

What I don't understand is why this is not a mobile game yet? Seriously, this type of physic based game with simple controls, solid visuals and accessible game play is what mobile is all about. That and don't get me started on all the social/network features someone could jam into this guy. Leader boards, goblin auction house with player gear trading, integrate Facebook and Twitter to change the names of the people you are steamrolling over, sending your friend's facebook notifications when they are crushed, player created levels, etc.

Come on Big Block Games, make it happen! If you need a producer to help you get started drop me a line.

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Reader Comments (3)

The artist made this in 2008

January 26, 2011 | Unregistered Commenterstumeanie

Ok so A) Good point about the date of the art and the real likely hood that Big Block's artist was not influenced by Limbo and B) That diving baby game looks hilariously cool!

Thanks for sharing!

January 26, 2011 | Unregistered CommenterScott Howard

Updated post to correct my assertion that Goblin War Machine borrow's it's art style from Limbo. My bad.

January 26, 2011 | Registered CommenterScott Howard

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