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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Tue, 29 May 2012 22:52:39 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Portfolio</title><link>http://fenixdesign.com/portfolio/</link><description></description><lastBuildDate>Tue, 03 May 2011 21:03:59 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>Blancspot Media - iPad</title><category>Blancspot</category><category>Concept</category><category>Flash</category><category>Mobile</category><category>News</category><category>iPad</category><dc:creator>Scott Howard</dc:creator><pubDate>Thu, 20 Jan 2011 07:01:31 +0000</pubDate><link>http://fenixdesign.com/portfolio/blancspot-media-ipad.html</link><guid isPermaLink="false">535178:8779043:9691129</guid><description><![CDATA[<p><strong>Role:&nbsp;</strong>Creative Director<br /><strong>Contribution:&nbsp;</strong>All visual design, UX work and Flash development</p>
<p><strong>Design Challenge:</strong>&nbsp;Take the successful Blancspot iPhone experience and bring it to the iPad, taking advantage of the larger screen and existing interaction paradigm of the iPad platform.﻿ Created a fully interactive Flash prototype to show off how the iPhone experience would be transfered to this new platform.</p>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/Portfolio_iPad_PlayMode.png?__SQUARESPACE_CACHEVERSION=1292029269629" alt="" /><br /></span></span>PlayMode Experience on iPad</p>
<p>The iPad version of Blancspot takes advantage of the very large screen of the iPad and really makes the Blancspot cinematic experience shine. A large, rich visual world sets Blancspot apart from all other news application running on the iPad.</p>
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<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fportfolio%2FPortfolio_iPad_ReaderMode.png%3F__SQUARESPACE_CACHEVERSION%3D1292029600598',1004,1307);"><img src="http://fenixdesign.com/storage/thumbnails/6138690-9780178-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1292029600599" alt="" /></a></span>﻿ReaderMode Experience on iPad</span></p>
<p style="text-align: left;">ReaderMode on the iPad uses a unique two scrolling column approach that allows users to simultaneously read the news story and see relevant Tweets on the same screen. All of this is overlaid on the image to still keep the user connected with the strong visual the prompted their interaction in the first place.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fportfolio%2FPortfolio_iPad_Facebook.png%3F__SQUARESPACE_CACHEVERSION%3D1292029916627',1004,1307);"><img src="http://fenixdesign.com/storage/thumbnails/6138690-9780180-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1292029916628" alt="" /></a></span></span>﻿Sharing via Facebook on iPad</p>
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<p>﻿Redesigned the Facebook sharing UX to be inline with standard iPad navigation style taking advantage of modal windows to focus the user on a singular action, but without taking them totally out of context from their previous state.</p>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9691129.xml</wfw:commentRss></item><item><title>Blancspot Media - iPhone</title><category>Blancspot</category><category>Mobile</category><category>News</category><category>iPhone</category><dc:creator>Scott Howard</dc:creator><pubDate>Fri, 14 Jan 2011 07:33:00 +0000</pubDate><link>http://fenixdesign.com/portfolio/blancspot-media-iphone.html</link><guid isPermaLink="false">535178:8779043:9691126</guid><description><![CDATA[<p><strong>Role: </strong>Creative Director<br /><strong>Contribution: </strong>All visual design and UX work<br /><strong>Awards/Recognitions:&nbsp;</strong>iPhone App of the week (Sept 6th - 12th 2010)</p>
<p><strong>Design Challenge:</strong>&nbsp;Create a new way of experiencing news on mobile devices, integrating imagery, audio, motion and social networking. Did all concept, design work and would ultimately led the development team that built this iPhone app.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://fenixdesign.com/storage/portfolio/Portfolio_playmode.png"><img src="http://fenixdesign.com/storage/portfolio/Portfolio_playmode.png?__SQUARESPACE_CACHEVERSION=1292017814511" alt="" /></a></span></span>﻿PlayMode Experience on iPhone</p>
<p>This is the signature cinematic experience of the Blancspot app built with a focus on a singular large image animated with a Ken Burns effect, set to contemporary music curated for each news channel. This is the starting point of the experience, automatically dropping the user into a stream of events happening in real-time with information about their friends activity integrated into the headline bar.</p>
<p style="text-align: center;">﻿<span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/Portfolio_dashboard.png?__SQUARESPACE_CACHEVERSION=1292018420021" alt="" /></span></span>﻿Dashboard Experience on iPhone</p>
<p>The Dashboard is the aggregate view of news, displaying all news channels for Blancspot, including the unique personal channels - Suggested, Friend's Activity and My Channel. Each personal channel offers a unique way of individual news consumption. "Suggested" news stories are stories your personal network have specifically recommended to you, "Friend's Activity" is news stories you friends are view currently and "My Channel" is both a personal news browser history, as well as stories set to be read later by the user.</p>
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<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/Portfolio_readermode.png?__SQUARESPACE_CACHEVERSION=1292019778203" alt="" /></span></span>﻿ReaderMode Experience on iPhone</p>
<p>After tapping on the headline bar in PlayMode, the user is taken to ReaderMode to view the news story of interest. Here the user can read, view Tweets related to this event or share via email, Twitter, Facebook or Blancspot's unique 'Suggest' feature.</p>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9691126.xml</wfw:commentRss></item><item><title>Reset Generation - Game (S60 and Web)</title><category>Games</category><category>Mobile</category><category>N-Gage</category><category>Nokia</category><category>Reset Generation</category><dc:creator>Scott Howard</dc:creator><pubDate>Mon, 13 Dec 2010 05:40:00 +0000</pubDate><link>http://fenixdesign.com/portfolio/reset-generation-game-s60-and-web.html</link><guid isPermaLink="false">535178:8779043:9691056</guid><description><![CDATA[<div>
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<p><strong>Role:&nbsp;</strong>Producer<br /><strong>Contribution:&nbsp;</strong>As Producer on Reset Generation I was responsible for all aspects of design and development. All development was done by the amazing team at <a href="http://redlynx.com/index.php?id=487" target="_blank">RedLynx</a>.</p>
<p><strong>Design Challenge:</strong>&nbsp;Reset Generation was designed to be an entirely&nbsp;new kind of mobile game that connected Mobile to&nbsp;PC gamers in a seamless multiplayer experience.&nbsp;The vision was to create a game that was inviting to&nbsp;play and unfairly addictive.&nbsp;These two points would be our guiding design principles as we set out to make a game about games, a unique homage to all things gaming. This game would go on to win numerous awards to accolades including a <a href="http://www.pocketgamer.co.uk/r/N-Gage/Reset+Generation/review.asp?c=8184" target="_blank">10/10 from Pocket Gamer</a>.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/ResetGen_Logo_final.png?__SQUARESPACE_CACHEVERSION=1292313267320" alt="" /></span></span>Reset Generation Logo</p>
<p>The above logo for the game was inspired by old pixel games like Space Invaders, Asteroids, Defender, Adventure, etc. The name was inspired from a Salon.com article about this group of kids, now adults, who grew up playing videogames and how that has altered their behavior.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/RG_Device_01.png?__SQUARESPACE_CACHEVERSION=1292313317603" alt="" /></span></span>Reset Generation on N78 and N86</p>
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<p class="p1">Reset Generation, is bright,&nbsp;colorful and joyfully celebratory of all things video&nbsp;games. Truly designed for a mobile user, with a&nbsp;focus on one-thumb game play with an average&nbsp;play-session length of ten minutes.&nbsp;The two major design challenges in creating a&nbsp;mobile multiplayer game are; how do you allow&nbsp;players to quickly get into a multiplayer match and&nbsp;second, how do you keep all players interested and&nbsp;active for the entire game without wanting to quit&nbsp;part way through, especially if they are losing?</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/RG_Device_02.png?__SQUARESPACE_CACHEVERSION=1292313373820" alt="" /></span></span>Reset Generation on N95 8GB</p>
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<p class="p1">The first problem was solved by creating an entirely&nbsp;new matching system for mobile and the second by&nbsp;creating a, &ldquo;Rubberband Effect&rdquo;, such that even when down a&nbsp;player always had a chance to comeback and steal&nbsp;victory from the jaws of defeat.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/RG_Device_03.png?__SQUARESPACE_CACHEVERSION=1292313419168" alt="" /></span></span>Reset Generation on N72 and E75</p>
<p>Reset Generation was over flowing with game references including, princesses, heros, castles, blocks, cannons, weapons (BFGP - Biggest Freaking Gun Possible), etc. Though the mechanics were also designed to acknowledge games of the past, the main design of these were to allow for a fast passed tactical game that would work well on mobile and PC without affording an unfair advantage to the PC gamers who woud have larger screens and massive network bandwidth, with little to no latency. Turns were resolved some asynchronously and some were synchronized to keep a pass that was active, for a tactical game, but not too fast for a mobile game, which, at the time, were not well suited for high activity give the poor rocker input of most devices.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/RG_Device_04.png?__SQUARESPACE_CACHEVERSION=1292313462312" alt="" /></span></span>Reset Generation on 6630 and N82</p>
<p>Besides the Pocket Gamer award Reset Generation would earn recognition from myriad of sources.&nbsp;</p>
<p><strong>Evergeek (4.75 / 5)</strong><br />"The age of mobile gaming second-citizenship has ended with the opening of a multicolored, multiplayer, multilayered can of online, cross-platform, old-school-inspired Whoop-Ass."<br /><a href="http://www.evergeek.com/GameReviews/3064.aspx" target="_blank">View full story</a></p>
<p><strong>MTV</strong><br />"I highly recommend you check out "Reset Generation" (available free here); it's an immensely addictive combo of "Tetris" and "Advance Wars"and only takes a few minutes to pick up."<br /><a href="http://multiplayerblog.mtv.com/2008/08/07/ive-crushed-ign/" target="_blank">View full story</a></p>
<p><strong>PCWorld</strong><br />"I've been playing Reset Generation--the most cleverly designed, most addictive, and most hard-to-quickly-describe puzzle game in ages."<br /><a href="http://www.pcworld.com/article/149436/casual_friday_an_online_olympics.h" target="_blank">View full story</a></p>
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</div>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9691056.xml</wfw:commentRss></item><item><title>Reset Generation - Website</title><category>Games</category><category>Mobile</category><category>N-Gage</category><category>Nokia</category><category>Reset Generation</category><category>Website</category><dc:creator>Scott Howard</dc:creator><pubDate>Mon, 13 Dec 2010 05:35:22 +0000</pubDate><link>http://fenixdesign.com/portfolio/reset-generation-website.html</link><guid isPermaLink="false">535178:8779043:9691069</guid><description><![CDATA[<p><strong>Role:&nbsp;</strong>Producer and Art Director<br /><strong>Contribution: </strong>Working with Themis Group, I led the art direction for the game/website</p>
<p><strong>Design Challenge:</strong>&nbsp;Create a framework for the web version of the <a href="http://resetgeneration-site.arena.n-gage.com/">Reset Generation</a> game to be housed in, that also gave the user quick access to specific gaming features - Rankings, Player Page, Player of the Day, Trophies, News and Event, etc.</p>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/RG_Website_01.png?__SQUARESPACE_CACHEVERSION=1292209801249" alt="" /></span></span></p>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span>Home page - Reset Generation.com</span></span></p>
<p style="text-align: left;"><span class="full-image-inline ssNonEditable"><span>&nbsp;</span></span>The main goal for the home page was to create a comfortable place for users to play Reset Generation. The secondary goals for the site where to promote the game in general as well as promote N-Gage in general. One of the interesting things we did to support this, was embedded the game widget in a Nokia device frame that could be changed on the backend to promote whatever was the latest N-Gage compatible device.</p>
<p style="text-align: center;"><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/RG_Website_Rankings.png?__SQUARESPACE_CACHEVERSION=1292212910188" alt="" /></p>
<p style="text-align: center;">&nbsp;﻿﻿﻿Rankings - Reset Generation.com</p>
<p>Rankings was bay far the most popular feature on N-Gage and Reset Generation would have some of the most active leaderboards of all N-Gage games. To avoid user having to sift through tons of boards and stats, we limited the number of stats we tracked for rankings, but added a "Belt" system that allowed players to earn belts if they were the current leader in a specific event i.e. Princess Rescued, best specific hero, etc. This allowed user to have unique reward, but not leave it locked to one player, like the top five in ranking boards tend to be.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/RG_Website_PlayerPage.png?__SQUARESPACE_CACHEVERSION=1292213007913" alt="" /></span></span>Player Page - Reset Generation.com</p>
<p>Since Reset Generation was built to be a multiplayer game, Player Pages were critical to the success of the game. In addition to the expect features of stats, belts, achievements and hero art, we added a replay system that allowed users to watch all their past matches or the matches of others to learn tips and tricks on how to improve their game play. This was a first of it's kind for a mobile game.</p>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9691069.xml</wfw:commentRss></item><item><title>Virtua Fighter 4 - Website</title><category>Flash</category><category>Games</category><category>Play Station 2</category><category>Sega</category><category>Virtua Fighter</category><category>Website</category><dc:creator>Scott Howard</dc:creator><pubDate>Sun, 12 Dec 2010 05:35:00 +0000</pubDate><link>http://fenixdesign.com/portfolio/virtua-fighter-4-website.html</link><guid isPermaLink="false">535178:8779043:9690242</guid><description><![CDATA[<p><strong>Role:&nbsp;</strong>Art Director<br /><strong>Contribution:&nbsp;</strong>All visual design, UX and flash development work</p>
<p><strong>Design Challenge:</strong>&nbsp;Create an international (translated in 11 languages) marketing site for the new Virtua Fighter 4 game franchise that showed off the new characters, stages and fighting styles. Even though this site was designed in 2002, over 8 years ago, it is still in use today - <a href="http://www.virtua-fighter-4.com/frameset.html">www.virtua-fighter-4.com</a></p>
<p><span class="full-image-block ssNonEditable">&nbsp;</span></p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/VirtuaFighter4_intro_Akira.png?__SQUARESPACE_CACHEVERSION=1292216979810" alt="" /></span></span></p>
<p style="text-align: center;">Virtua Fighter 4 - Intro</p>
<p>Clearly dated by todays standards of web design, this site, like many at the time contains the now ultra annoying "Skip Intro" button, but at the time, motion graphics on the web was something to actually sit through and enjoy.</p>
<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img src="http://fenixdesign.com/storage/portfolio/VirtuaFighter4_site_home.png?__SQUARESPACE_CACHEVERSION=1292217557252" alt="" /></p>
<p style="text-align: center;">&nbsp;Virtua Fighter 4 - Home</p>
<p>The website's landing page was intentionally sparse to create maximum visual space for the game art and not add any additional elements to detract from rich character art. The site was divided intro three core areas - Characters, Fighting Styles and Stages, since each Fighter had a unique style, and a specific stage. The user could then cross navigate these areas, for example learning about a specific fighting style - Vale Tudo, would lead the user to Vanessa, where they would learn she fights on the Harbor stage.</p>
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<p style="text-align: center;"><img src="http://fenixdesign.com/storage/portfolio/VirtuaFighter4_site_Akira.png?__SQUARESPACE_CACHEVERSION=1292217920235" alt="" /></p>
<p style="text-align: center;">&nbsp;Virtua Fighter 4 - Character (Akira)</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/VirtuaFighter4_site_Stage.png?__SQUARESPACE_CACHEVERSION=1292217973155" alt="" /></span></span>Virtua Fighter 4 - Stage (Temple)</p>
<p style="text-align: left;">The art direction and style established here would go on to be used in the follow up game the franchise - Virtua Fight 4 Evo and also used in print and other ad campaigns. The site was very well received by the notoriously picky <a href="http://en.wikipedia.org/wiki/Sega_AM2">AM2 development team</a>, headed by the well known game designer <a href="http://en.wikipedia.org/wiki/Yu_Suzuki">Yu Suzuki</a>.</p>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9690242.xml</wfw:commentRss></item><item><title>Ovi Organizer - Web UI (PC and Mobile Web)</title><category>IDEO</category><category>Mobile</category><category>Nokia</category><category>Ovi Organizer</category><dc:creator>Scott Howard</dc:creator><pubDate>Fri, 10 Dec 2010 05:42:05 +0000</pubDate><link>http://fenixdesign.com/portfolio/ovi-organizer-web-ui-pc-and-mobile-web.html</link><guid isPermaLink="false">535178:8779043:9691115</guid><description><![CDATA[<div>
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<p><strong>Role:&nbsp;</strong>Head of Concept and Design<br /><strong>Contribution:&nbsp;</strong>Led a team of Visual and UX designers on this project.</p>
<p><strong>Design Challenge:</strong>&nbsp;Ovi Organizer is Nokia&rsquo;s solution for social and&nbsp;personal planning. It was designed to address the&nbsp;issue, discovered from internal research with IDEO, that only&nbsp;about 3% of users actually use the calendar application&nbsp;on the device, even though nearly all Nokia devices had a native calendar application. The goal was to figure out why user were not taking advantage of the calendar&nbsp;and meet those under served needs.</p>
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<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/Organizser_Noteboard.png?__SQUARESPACE_CACHEVERSION=1292462386424" alt="" /></span>&nbsp;</span>Ovi Organizer - Noteboard</p>
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<p class="p1">In early 2008 IDEO was tasked by Nokia to research&nbsp;how users schedule and organize their personal&nbsp;lives. The research was done in five countries with&nbsp;20 people providing in-depth access to their lives&nbsp;allowing the researchers to learn a great deal about&nbsp;a these people&rsquo;s radically different methods of&nbsp;organizing their lives. The main findings are - Plans&nbsp;are often not concrete, people would write down&nbsp;things like, &ldquo;Go shopping&rdquo;, or &ldquo;Try new restaurant&rdquo;.</p>
<p class="p1" style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/Organizser_Note_IA.png?__SQUARESPACE_CACHEVERSION=1292466721037" alt="" /></span></span>Ovi Organizer - IA</p>
<p class="p1" style="text-align: center;"><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/Organizser_Note.png?__SQUARESPACE_CACHEVERSION=1292463765273" alt="" /></span></span>Ovi Organizer - Note Creation</p>
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<p class="p1">Communication is coordination - what we do and&nbsp;where we do it are often highly influenced by who&nbsp;we communicate with. Lastly, pretty much every&nbsp;person&rsquo;s calendar/note system involved lot&rsquo;s of duplication as&nbsp;they moved from written notes to digital communication&nbsp;tools. The solutions for this product covered nearly every Nokia platform, PC Web, Mobile Web, S60 Devices,&nbsp;S40 Devices and the new Linux OS - Maemo.</p>
<p class="p1" style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/Organizser_MobileWeb_1.png?__SQUARESPACE_CACHEVERSION=1292467148555" alt="" /></span></span>Ovi Organizer - Mobile Web UI</p>
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<div></div>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9691115.xml</wfw:commentRss></item><item><title>Ovi App Wizard - Web App</title><category>Mobile</category><category>Nokia</category><category>Ovi App Wizard</category><category>Web App</category><category>Website</category><dc:creator>Scott Howard</dc:creator><pubDate>Fri, 10 Dec 2010 05:39:36 +0000</pubDate><link>http://fenixdesign.com/portfolio/ovi-app-wizard-web-app.html</link><guid isPermaLink="false">535178:8779043:9691102</guid><description><![CDATA[<div>
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<p><strong>Role:&nbsp;</strong>Head of Concept and Design<br /><strong>Contribution:&nbsp;</strong>As Head of Concept and Design I worked with Mippin development team to create this web app.</p>
<p><strong>Design Challenge:</strong>&nbsp;How does Nokia dramatically increase the overall volume of applications available in the new Ovi App Store? The Ovi&nbsp;Application Wizard was designed to do just that&nbsp;by enabling companies and individuals to quickly and easily create&nbsp;mobile RSS applications for their content and publish&nbsp;it to the Ovi Store.&nbsp;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/OviAppWizard_Device_01.png?__SQUARESPACE_CACHEVERSION=1292545543850" alt="" /></span></span>Ovi App running on N97 Mini</p>
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<p class="p1">Working with an external company - Mippin, we&nbsp;created a web tool, that makes it very easy to&nbsp;create a mobile RSS application customized to a&nbsp;company&rsquo;s brand colors and logos and have it run&nbsp;on multiple devices, from large screen touch&nbsp;devices to small screen scroll and select phones.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/OviAppWizard_Web_01.png?__SQUARESPACE_CACHEVERSION=1292545566092" alt="" /></span></span>Ovi App Wizard - Login Page</p>
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<p class="p1">The web experience is broken down into four main&nbsp;steps:</p>
<p class="p1">1) Add a RSS feed.&nbsp;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/OviAppWizard_Web_02.png?__SQUARESPACE_CACHEVERSION=1292545582708" alt="" /></span></span>Ovi App Wizard - Add RSS Page</p>
<p>2) Customize look and feel to suite your personal taste or the organization you work for.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/OviAppWizard_Web_03.png?__SQUARESPACE_CACHEVERSION=1292545597513" alt="" /></span></span>Ovi App Wizard - Customize Look and Feel</p>
<p>3) Add&nbsp;mobile advertising if desired (not pictured since it was optional).&nbsp;</p>
<p>4) Download assets (zipped up) to upload and publish&nbsp;on the Ovi Store.&nbsp;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/OviAppWizard_Web_04.png?__SQUARESPACE_CACHEVERSION=1292545615119" alt="" /></span></span>Ovi App Wizard - Completion and Download</p>
<p>After an application has been created, a user can return to their personal dashboard and get&nbsp;detailed analytics on their application, including&nbsp;downloads and usage patterns. When I worked on this&nbsp;product it was in Beta and currently it is released. The latest version can be access&nbsp;<a href="http://appwizard.ovi.com/web_nokia/signIn.jsp" target="_blank">here</a>.&nbsp;</p>
<p>This application would go on to win Nokia Innovation and Excellence Award, which sounds like a cheap internal only award, but it is handed down by the CEO of Nokia himself and include a 30,000 Euro award for the team.</p>
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</div>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9691102.xml</wfw:commentRss></item><item><title>Games on Maemo (Linux) - Device UI</title><category>Concept</category><category>Games</category><category>Maemo Games</category><category>Mobile</category><category>N-Gage</category><category>Nokia</category><dc:creator>Scott Howard</dc:creator><pubDate>Fri, 10 Dec 2010 05:38:08 +0000</pubDate><link>http://fenixdesign.com/portfolio/games-on-maemo-linux-device-ui.html</link><guid isPermaLink="false">535178:8779043:9691090</guid><description><![CDATA[<p><strong>Role:&nbsp;</strong>Head of Concept and Design<br /><strong>Contribution:&nbsp;</strong>Led four person team to design new games experience for Games on Maemo (Linux device)</p>
<p><strong>Design Challenge:</strong>&nbsp;Evolve the N-Gage games platform, taking what was successful (social connected games) and bring that to the new Nokia Maemo (Linux) platform. The design challenge included building a full new UI and UX for a platform that itself was not finished, creating moving target for design to hit. An additional goal was to find holes and limitation in the new platform that the various services would need resolved before final release. Unfortunately games would be cut as a key service for this device and much of this would would be shelved, awaiting a new device.&nbsp;</p>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://fenixdesign.com/storage/portfolio/MaemoGames_Stickies.png?__SQUARESPACE_CACHEVERSION=1292036206564" alt="" /></span></span>﻿</p>
<p style="text-align: center;">Concept wire frames for Games on Maemo</p>
<p>This project would last four "Sprints" (not true agile development),&nbsp;each lasting about two weeks. During each&nbsp;iteration the design was simplified to shorten development time and to align with both the overall device UX and the other Nokia Services (Messaging, Music, Imagery, etc). The above image was made using a new technique for the team, (a variation on paper prototype), hand drawing UI on stickies cut to screen aspect ratio. This allowed us to quickly manipulate order and arrangement to iterate on the design with user feedback. New concepts could be made rapidly and inserted into the design and tested with users.</p>
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<p style="text-align: center;"><img src="http://fenixdesign.com/storage/MaemoGames_wireframe1.png?__SQUARESPACE_CACHEVERSION=1292046795138" alt="" /></p>
<p style="text-align: center;">Detail wireframe (first pass) for Games on Maemo&nbsp;</p>
<p>This was the first wire frame done to aligned the games service UX with the device UX. As we iterated on the design we removed extraneous&nbsp;features and improved consistency within our own service and consistency with the other services. We also found holes in the overall UX of the device, specifically with how native, vs. downloaded apps were to be handled. These lead to significant changes to the device UX paradigm.</p>
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<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/MaemoGames_wireframe2.png?__SQUARESPACE_CACHEVERSION=1292047252843" alt="" /><br /></span></span></p>
<p style="text-align: center;">Detail wireframe (Second pass) for Games on Maemo&nbsp;</p>
<p style="text-align: left;">This final iteration was done to further align with device requirements and other services to create a completely seamless experience for our service with others. At this stage we were meeting with our own development team sizing the amount of development work this would be and preparing for building interactive flash prototypes to be tested with users in short user research studies. Unfortunately at this stage the games service as pulled as a key selling point for this device and the device itself was delayed.&nbsp;</p>
<p style="text-align: left;"><span class="full-image-inline ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/MaemoGames_wireframe2_portrait.png?__SQUARESPACE_CACHEVERSION=1292194522332" alt="" /></p>
<p style="text-align: center;">Portrait wireframe for Games on Maemo&nbsp;</p>
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<p style="text-align: left;">In designing our portrait solution for Games on Maemo, we chose to use a combination of limiting data visualization (Game library goes from 9 to 6 displayed games) and curated stacking of elements, (Games above social info). We felt this gaves us the best balance of information and consistency.</p>
<div></div>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9691090.xml</wfw:commentRss></item><item><title>N-Gage - Website</title><category>Games</category><category>Mobile</category><category>N-Gage</category><category>Nokia</category><category>Website</category><dc:creator>Scott Howard</dc:creator><pubDate>Fri, 10 Dec 2010 05:37:25 +0000</pubDate><link>http://fenixdesign.com/portfolio/n-gage-website.html</link><guid isPermaLink="false">535178:8779043:9691082</guid><description><![CDATA[<div>
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<p><strong>Role:&nbsp;</strong>Head of Concept and Design<br /><strong>Contribution:&nbsp;</strong>Led a team of UX and visual designers to maintain and update the site</p>
<p><strong>Design Challenge:</strong>&nbsp;Details coming soon.</p>
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</div>]]></description><wfw:commentRss>http://fenixdesign.com/portfolio/rss-comments-entry-9691082.xml</wfw:commentRss></item><item><title>N-Gage - Device UI Symbian S60</title><category>Games</category><category>IDEO</category><category>Mobile</category><category>N-Gage</category><category>Nokia</category><dc:creator>Scott Howard</dc:creator><pubDate>Fri, 10 Dec 2010 05:36:09 +0000</pubDate><link>http://fenixdesign.com/portfolio/n-gage-device-ui-symbian-s60.html</link><guid isPermaLink="false">535178:8779043:9691076</guid><description><![CDATA[<div>
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<p><strong>Role:&nbsp;</strong>Head of Concept and Design<br /><strong>Contribution:&nbsp;</strong>Led a team of UX and visual designers to maintain and update the device UI</p>
<p><strong>Design Challenge:</strong>&nbsp;The N-Gage Application was the main experience&nbsp;for the service were a user would spend the vast&nbsp;majority of their time, playing games, finding new&nbsp;games, and chatting with friends.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/N-Gage_New_Device_01.png?__SQUARESPACE_CACHEVERSION=1292468379409" alt="" /></span></span>N-Gage S60 Device UI - Home and Games Tabs</p>
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<p class="p1">Designed to address the short comings of the&nbsp;original N-Gage Hardware platform and to expand&nbsp;the experience to multiple S60 devices. This would&nbsp;be Nokia&rsquo;s first move into the service industry,&nbsp;challenging it&rsquo;s internal system of just building&nbsp;devices. The original design and concept was done by IDEO&nbsp;and handed off to Nokia for development and&nbsp;release. I was brought in at this time to analyze&nbsp;what was implemented vs. what was designed and&nbsp;to prioritize new feature development.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 450px;" src="http://fenixdesign.com/storage/portfolio/N-Gage_New_Device_02.png?__SQUARESPACE_CACHEVERSION=1292468404316" alt="" /></span></span>N-Gage S60 Device UI - Profile and Store Tabs</p>
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<p class="p1">While working on this, we expanded the number of&nbsp;supported devices from 3 to 20 and dramatically,&nbsp;download, purchases and user activity (rating /&nbsp;reviewing games, chatting, playing online.</p>
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