Reset Generation - Game (S60 and Web)
Role: Producer
Contribution: As Producer on Reset Generation I was responsible for all aspects of design and development. All development was done by the amazing team at RedLynx.
Design Challenge: Reset Generation was designed to be an entirely new kind of mobile game that connected Mobile to PC gamers in a seamless multiplayer experience. The vision was to create a game that was inviting to play and unfairly addictive. These two points would be our guiding design principles as we set out to make a game about games, a unique homage to all things gaming. This game would go on to win numerous awards to accolades including a 10/10 from Pocket Gamer.
Reset Generation Logo
The above logo for the game was inspired by old pixel games like Space Invaders, Asteroids, Defender, Adventure, etc. The name was inspired from a Salon.com article about this group of kids, now adults, who grew up playing videogames and how that has altered their behavior.
Reset Generation on N78 and N86
Reset Generation, is bright, colorful and joyfully celebratory of all things video games. Truly designed for a mobile user, with a focus on one-thumb game play with an average play-session length of ten minutes. The two major design challenges in creating a mobile multiplayer game are; how do you allow players to quickly get into a multiplayer match and second, how do you keep all players interested and active for the entire game without wanting to quit part way through, especially if they are losing?
Reset Generation on N95 8GB
The first problem was solved by creating an entirely new matching system for mobile and the second by creating a, “Rubberband Effect”, such that even when down a player always had a chance to comeback and steal victory from the jaws of defeat.
Reset Generation on N72 and E75
Reset Generation was over flowing with game references including, princesses, heros, castles, blocks, cannons, weapons (BFGP - Biggest Freaking Gun Possible), etc. Though the mechanics were also designed to acknowledge games of the past, the main design of these were to allow for a fast passed tactical game that would work well on mobile and PC without affording an unfair advantage to the PC gamers who woud have larger screens and massive network bandwidth, with little to no latency. Turns were resolved some asynchronously and some were synchronized to keep a pass that was active, for a tactical game, but not too fast for a mobile game, which, at the time, were not well suited for high activity give the poor rocker input of most devices.
Reset Generation on 6630 and N82
Besides the Pocket Gamer award Reset Generation would earn recognition from myriad of sources.
Evergeek (4.75 / 5)
"The age of mobile gaming second-citizenship has ended with the opening of a multicolored, multiplayer, multilayered can of online, cross-platform, old-school-inspired Whoop-Ass."
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MTV
"I highly recommend you check out "Reset Generation" (available free here); it's an immensely addictive combo of "Tetris" and "Advance Wars"and only takes a few minutes to pick up."
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PCWorld
"I've been playing Reset Generation--the most cleverly designed, most addictive, and most hard-to-quickly-describe puzzle game in ages."
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