Entries in Outtrigger (1)

Thursday
Dec092010

Outtrigger - Website

Role: Art Director
Contribution: Did all visual design, UX work and Flash development

Design Challenge: Take an unknow IP, that is really a tech demo and make a makring site on no budget from a marketing team that could care less. Outtrigger was in some ways a total dream project for me, since after working on so many high profile IP projects I now had one that no one was interested in, giving me free reign to do whatever I felt like and in this case what I felt like doing was push my own skills of Flash, 3DS Max and Illustrator to their limits.

Outtrigger - Package Art

Outtrigger was really more of a tech demo for SNAP - Sega Network Application Package, which would become Sega network middle ware running in games on the Dreamcast, PS2, Gamecude and Xbox platforms. It would also be purchased by Nokia and rolled into the N-Gage and Java games platforms for Nokia.


Outtrigger - Main Menu

For Outtrigger we took the wafer thin story line of the game about a futuristic international counter terrorism force called, "Interforce" and imagined what that company's website would look like. I created a full 3D virtual character including using an early text to speech tool to give him voice and communacate with the user as the navigated the site. Multiple movies were rendered and randomly assigned to have our virtual guide talk, look around, blink and smile.


Outtrigger - Tactics Menu

Outtrigger was all about style over substance, there were multiple UX paradigms and gratuitous flash animations, just about everything one does not do today in modern website design, but at the time, if I could make it move, it did - nothing was static on the Outtrigger website.


 Outtrigger - Media Menu

The Media section of the site was most conventional, using a main window space for viewing all content, screens, wallpaper and movies.


Outtrigger - Character Select Menu

In a nod to Charlie's Angels, I added a character selector that randomly morphed through silhouettes of each character and would should full color renders on mouse over.


Outtrigger - Character Bio Menu

After selecting a character, the user would be taken to bio page, including information about weapons, extra images and how to play effectively with each character.

Outtrigger was not a particularly successful game, but it allowed me to further develope my technical skills so I could put those talents to good use on more important work in the future.