Entries in Reset Generation (3)

Sunday
Dec122010

Reset Generation - Game (S60 and Web)

Role: Producer
Contribution: As Producer on Reset Generation I was responsible for all aspects of design and development. All development was done by the amazing team at RedLynx.

Design Challenge: Reset Generation was designed to be an entirely new kind of mobile game that connected Mobile to PC gamers in a seamless multiplayer experience. The vision was to create a game that was inviting to play and unfairly addictive. These two points would be our guiding design principles as we set out to make a game about games, a unique homage to all things gaming. This game would go on to win numerous awards to accolades including a 10/10 from Pocket Gamer.

Reset Generation Logo

The above logo for the game was inspired by old pixel games like Space Invaders, Asteroids, Defender, Adventure, etc. The name was inspired from a Salon.com article about this group of kids, now adults, who grew up playing videogames and how that has altered their behavior.

Reset Generation on N78 and N86

Reset Generation, is bright, colorful and joyfully celebratory of all things video games. Truly designed for a mobile user, with a focus on one-thumb game play with an average play-session length of ten minutes. The two major design challenges in creating a mobile multiplayer game are; how do you allow players to quickly get into a multiplayer match and second, how do you keep all players interested and active for the entire game without wanting to quit part way through, especially if they are losing?

Reset Generation on N95 8GB

The first problem was solved by creating an entirely new matching system for mobile and the second by creating a, “Rubberband Effect”, such that even when down a player always had a chance to comeback and steal victory from the jaws of defeat.

Reset Generation on N72 and E75

Reset Generation was over flowing with game references including, princesses, heros, castles, blocks, cannons, weapons (BFGP - Biggest Freaking Gun Possible), etc. Though the mechanics were also designed to acknowledge games of the past, the main design of these were to allow for a fast passed tactical game that would work well on mobile and PC without affording an unfair advantage to the PC gamers who woud have larger screens and massive network bandwidth, with little to no latency. Turns were resolved some asynchronously and some were synchronized to keep a pass that was active, for a tactical game, but not too fast for a mobile game, which, at the time, were not well suited for high activity give the poor rocker input of most devices.

Reset Generation on 6630 and N82

Besides the Pocket Gamer award Reset Generation would earn recognition from myriad of sources. 

Evergeek (4.75 / 5)
"The age of mobile gaming second-citizenship has ended with the opening of a multicolored, multiplayer, multilayered can of online, cross-platform, old-school-inspired Whoop-Ass."
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MTV
"I highly recommend you check out "Reset Generation" (available free here); it's an immensely addictive combo of "Tetris" and "Advance Wars"and only takes a few minutes to pick up."
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PCWorld
"I've been playing Reset Generation--the most cleverly designed, most addictive, and most hard-to-quickly-describe puzzle game in ages."
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Sunday
Dec122010

Reset Generation - Website 

Role: Producer and Art Director
Contribution: Working with Themis Group, I led the art direction for the game/website

Design Challenge: Create a framework for the web version of the Reset Generation game to be housed in, that also gave the user quick access to specific gaming features - Rankings, Player Page, Player of the Day, Trophies, News and Event, etc.

Home page - Reset Generation.com

 The main goal for the home page was to create a comfortable place for users to play Reset Generation. The secondary goals for the site where to promote the game in general as well as promote N-Gage in general. One of the interesting things we did to support this, was embedded the game widget in a Nokia device frame that could be changed on the backend to promote whatever was the latest N-Gage compatible device.

 Rankings - Reset Generation.com

Rankings was bay far the most popular feature on N-Gage and Reset Generation would have some of the most active leaderboards of all N-Gage games. To avoid user having to sift through tons of boards and stats, we limited the number of stats we tracked for rankings, but added a "Belt" system that allowed players to earn belts if they were the current leader in a specific event i.e. Princess Rescued, best specific hero, etc. This allowed user to have unique reward, but not leave it locked to one player, like the top five in ranking boards tend to be.

Player Page - Reset Generation.com

Since Reset Generation was built to be a multiplayer game, Player Pages were critical to the success of the game. In addition to the expect features of stats, belts, achievements and hero art, we added a replay system that allowed users to watch all their past matches or the matches of others to learn tips and tricks on how to improve their game play. This was a first of it's kind for a mobile game.

Thursday
Dec092010

For the Love of Gaming (Reset Generation) - Marketing

Role: Producer
Contribution: As Producer on Reset Generation I worked with the Marketing team to create this campaign.

Design Challenge: Reset Generation needed a marketing campaign theme that captured the soul of the product so we created the concept - For the Love of Gaming. This fit perfectly for the unique game that was about games.

Marketing Logo of the Reset Generation Campaign

For this marketing campaign to work we needed to take our low resolution, 8bit pixel inspired art and make it scalable for print and other large format usage. Before we did this though, we had to go through the process of converting our individual concept artist's work, (another marketing story for Reset Generation), into a unified art style of the game.

Sci-Fi Knight Evolution From Concept Art to Unified Game Style

In the above image the amazing work of Christian Gosset is made consistent with the game's own style. This this work would be further refined into 8 bit pixel art and then finally into print ready vector work for marketing needs. 

Sci-Fi Knight Evolution From In-Game Art to Marketing Vector Art

This evolution of styles was how the original design principles were applied and a consistent visual language maintained throughout the design, development and final marketing phase of the product.

Booth and Arcade Cabinet at the PAX Event

Reset Generation would be featured at the PAX Event in Seattle, GDC and other trade shows. The marketing assets would include additional items like an album for 8Bit Weapon and a full function multiplayer Reset Generation arcade cabinet.

Album Cover for 8Bit Weapon - Reset Generation

 

Final Design for Full Arcade Cabinet - Reset Generation