About

This site is all about me, the work I am doing, and my commentary on the subjects that most interest me - games, design, technology, and how it all impacts our society.

A bit about me: I am a production executive who has worked in games and technology services for over 20 years. I have helped develop industry-leading games such as; Monster Hunter, Phantasy Star Online, Resident Evil Outbreak, Virtua Fighter 4, Crazy Taxi, Jet Set Radio, Quake 3, Tome, The Sims, SimCity, and many more. 

“Real artist ship” — Steve Jobs

Though I love all aspects of software development, from concept, through preproduction and ultimately to live services used by millions of people, nothing brings me more joy than when a product goes from potential to reality. As they say, this is the moment when things get real.

Early on in my career, I used to be motivated about what I worked on, and I chased down the “cool” stuff to do, but today it is all about who and how I work that motivates me. 

It always starts with first principles and understanding what we know, how we know it, and how do we use that information to achieve our goals together. Peter Drucker said it best when he said,

“One has to start out with what is right, rather than what is acceptable, let alone who is right, precisely because one always has to compromise in the end. But if one doesn’t know what is right to satisfy the specifications and boundary conditions, one can’t distinguish between the right compromise and the wrong compromise, and will end up by making the wrong comprise.”

-- Peter Drucker

questions to ask me

  • What book have you read recently that you can’t stop talking about?

  • What do most people misunderstand about F2P games?

  • What is your decision-making framework?

  • Why do get a haircut once every two years?

  • Where is the best place to get coffee and pastries?

social media

LinkedIn | Instagram (coffee) | Facebook